Each time a major honors show approaches, one notices an outcry to include of new categories to acknowledge overlooked contributions and fill the passions of enthusiasts dedicated to specific genres.
Another commentator has already made for a horror game category. It would be amazing. So would tabletop games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all single-minded supporters, I possess a compelling case backing this proposal remains most pressing and important of all. Here's the proposal: There should be an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions isn't exact; it’s very subjective, and it will always spark debates and end in fuzzy definitions. It's understandable that film award organizations steer clear of genre categories. Yet it remains an essential concession for the industry of gaming, that demonstrate such variety they hardly constitute as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to have a chance for representation, genre categories are essential.
Present Award Structure
Leading game ceremonies currently feature genre categories for Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories successfully include many game types, allowing placement for most games within them.
Different situation exists for brain-teasing titles. No suitable classification appears to put them. Think about these this year’s best games, all very different: building puzzles of one title, fast-paced pattern recognition from another release, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.
Recognition Challenges
Many instances occur outstanding logic titles released every year without proper recognition in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested independent game categories.
- One classic puzzle game got overlooked in any category in 2014
- Another creative title missed out during that ceremony
- A beloved organization game received no acknowledgment recently
- Only a few puzzle games managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
Frequently they represent compact experiences, however the design in brain-teasers is of massive significance. Well-known matching games stand as the most-played games worldwide maintaining this status for over a decade.
The iconic tile-matching title rivals well-known building titles competing to become most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.
And to reiterate, these include experiences that otherwise have no home during prominent ceremonies. Logic title developers operate at the demanding boundary interactive creation, producing among most fundamental forms within interactive entertainment. Just like film action specialists, they merit acknowledgment. Don't make them wait generations.